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Posts Tagged ‘cocos2d’

Cocos2d-JS: load external audio assets and javascript codes

November 6th, 2016 No comments

Today I would like to tell about a quite complicated problem, which I have recently managed to resolve. The major sense of it can be found in the title of the post. One may as a question: what is the way this feature can be useful? It seems like no one was wondering this problem before, because Google was extremely poor for the answers. It is very logical and obvious: this is so much easier to debug, isn’t it? In order to try out new sounds or changes in the level logic, you do not need to recompile the entire project each time, you don’t even need to restart the application instead. Let me tell you how I managed to do it.

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Categories: Coding Tags: , , ,